Tier List

Raise A Catboy Rarity Ladder Strategy

F2P volume versus Robux Skip/Steal decisions across all eleven tiers.

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Rarities Strategy

This page turns the Tier List Hub price table into spending strategy for Raise A Catboy. You will decide when free steals win, when Skip beats Steal, and why a 1,299 R$ Divine can be the worst purchase on your screen even if it looks cool.

Full Robux ladder (reference)

TierSteal (R$)Skip (R$)Free-steal priority
Common5—Always free while learning
Rare9—Free volume farming
Epic19—Free unless severely time-gated
Legendary39—Prefer free; timers still short
Mythic7915Compare Skip vs free grow
Relic12929Skip often cheaper than Steal
Exotic19949Skip vs long 45m grow
Ascendant29979Skip vs 1h30m grow
Secret49979Skip strongly favored if paying
Super Secret79979Skip vs Steal is obvious
Divine1,29979Almost never prefer Steal over Skip

Once Skip exists, paying full Steal is rarely rational unless Skip is unavailable for that specific prompt or you are buying a different product entirely.

F2P strategy

Free-to-play success is a volume engine:

  1. Steal Commons and Rares on foot in Speed-safe areas (Areas).
  2. Hatch into every open Spot; expand Spots with cash (Café Income).
  3. Keep the Cat Wheel running so higher nests unlock without Robux.
  4. Accept that Divine may arrive late—or via rare free finds—rather than on day one.

F2P players should almost never buy Common–Epic Steals. Those Robux slices buy almost no time compared with learning a two-minute escape. Bank Robux for a pass that multiplies an already working café, or for a late Skip when a multi-hour grow is the true bottleneck.

F2P milestone mindset

  • Hour 1: Commons hatched, wheel started (Getting Started)
  • First honest gate: Speed ~900 for Boba Street
  • Mid: Arcade/Mansion access with Legendary/Mythic patience
  • Late: Starlight Relic screenshots and Kitsune Secrets without panic spending

Robux strategy

Paid progression is still gated by Speed. Robux changes time, not physics. A Divine Catboy on a Speed 10 account cannot farm Celestial nests for free.

Best early Robux (usually)

  • Hatch All (80 R$) — convenience after volume READY queues
  • 2x Cash (149 R$) — when multiple Spots already earn
  • 2x Egg Hatch (149 R$) — when grow timers dominate your session length

Best mid/late Robux (usually)

  • Skip on Mythic+ when free chase + grow exceeds Skip’s price
  • Selective high-tier targets that fill a café gap you can immediately slot

Weak Robux habits

  • Buying eleven Commons at 5 R$ “for luck”
  • Choosing Steal over Skip on Secret–Divine
  • Spending 1,299 R$ while Spots are full and the wheel is idle
  • Paying Steal because a friend flexed a Divine thumbnail

Divine budget math

One Divine Steal at 1,299 R$ equals 259.8× a Common Steal at 5 R$ (about 260 Commons). Even if you never buy Commons with Robux, that comparison shows opportunity cost: the same wallet could fund many Skips, both 149 R$ passes, and Hatch All with Robux left over—depending on current shop bundles.

Questions to ask before Divine Steal:

  1. Is Skip (79 R$) available instead?
  2. Do I have an open Spot and a plan for a ~10h 40m grow if this is a free/egg path?
  3. Is my Speed ready for the area that actually spawns this tier?
  4. Would 2x Cash raise total account power more this week?

If you cannot answer those cleanly, close the prompt and open the Tools checklist.

Skip versus Steal rule

From Mythic upward:

  • If Skip exists and costs less than Steal (it does on the reviewed ladder), default to Skip when you are paying.
  • Use Steal only when you specifically need the Steal product’s effect and Skip does not apply to that interaction.
  • Below Mythic, default to free carry; Steal is a convenience tax.

Relic caution

Relic is easy to misread. It appears:

  • On the Robux ladder (Steal 129 / Skip 29 in review)
  • In world samples (Arcade boxes, Starlight Cattery)

It does not currently have captured inventory sell/grow numbers on this wiki. Strategy around Relic should focus on access and Skip math, not invented sell values.

Pairing rarity with Catboys

Egg rarity sets expectations; named units set $/s. After hatch:

A Common Chihiro at $1/s is correct for teaching. A Legendary Sakuta at $8K/s shows why late shells matter. Do not judge your F2P café by endgame Index flexes.

Session decision tree

  1. Need cash? Free Common/Rare volume + Spot upgrades.
  2. Need Speed? Spend cash on wheel tiers, not egg Robux.
  3. Need time? Consider 2x Egg Hatch or Skip on Mythic+.
  4. Need a trophy? Only after Spots, Speed, and timers are stable—and prefer Skip.

Play the ladder as an economy. Raise A Catboy rewards players who treat Robux as a scalpel—not a substitute for the Cat Wheel.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

Should F2P players buy Common Steals?

Almost never. Free Commons teach routes and fill Spots; 5 R$ Steals add little once you can escape on foot.

Is Skip better than Steal on Divine?

On the reviewed ladder Skip is 79 R$ versus Steal 1,299 R$. If Skip applies to your prompt, it is the rational paid choice.

What should I buy before a Divine egg?

Open Spots, working Cat Wheel Speed for the target area, and usually 2x passes if timers or cash are the bottleneck.

Does Relic have inventory sell values on this wiki?

No. Relic is world- and shop-confirmed, but sell/grow inventory fields were not captured—do not invent them.